Writers
We are always looking for more writers. To become a writer for 93 Games Studio, all you have to do is send us a writing sample. Our schedule is completely full at this moment so we are not excepting outside proposals for new works. If we like your sample enough, our project managers will contact you to determine your best fit within our current projects. We will then sign contracts and work with you until the product is ready to be published. Most manuscripts require several drafts from the author, and the total process (from proposal to publication) can take many months, or longer. Authors are paid either with a flat payment, per word rate or through royalties depending on length and subject matter.
Artist
We are currently looking for artist for several of our upcoming projects. The preferred style we would like to see is photo realistic (or anything along those lines). We are willing to consider other art though with the exception of Anime. We are also seeking a map artist for a modern map project. We are seeking something along the lines a Dundjinni style tile maps.
Advisors
Because 93 Games Studio strives to bring the most authentic and realistic portrayal of the real world into the game world, we at times need advisors to bring added expertise to our design team. There are many areas which our writers do not have first hand knowledge of, this is where advisors come in. Advisors can be of either a military or civilian background. There is only one requirement we ask of all advisors, documentation of your expertise.
93 Games Studio reports that Amazon.com states - Only 2 left in stock--order soon (more on the way). So get 'em while they're still available. Posted at 11:48 AM Aug 30 view more
About me: 93 Games Studio is a roleplaying game publishing company based out of Raceland, Ky. We are dedicated to bringing the most realistic games ever. Whether it is an RPG or a Tactical Wargame, we will make you feel as if you were in the game.
Our main RPG is called The Swing. It uses the highly realistic Step System, which provides a high level of detail throughout the game. Character Creation is focused on defining well-rounded, believable characters. Combat is deadly, scary and dangerous, as in real life. The freeform Magick system is based on the Thelemic principles of WILL and Love, derived from Aleister Crowley's vision of Magick as "the Science and Art of causing Change to occur in conformity with Will." The system encourages players to use out-of-game "real-world" information to shape the game world.
In 2006, we aquired the license to produce the next official edition of Twilight: 2000 (3rd edition). This new edition of Twilight (Twilight: 2013) will use our present timeline of events and the current state of world affairs as the precursors to a devastating and chaotic WWIII. It will use an improved game system with plans to include modernized and streamlined features from older versions. We have several fan features, such as a developer's blog and a chance to become one of several signature characters of the game. We are looking forward to a 2007 release for Twilight: 2013.
In addition to these we also produce supplements for D20 Fantasy, Modern and soon to be Future. We have two lines of childrens games out (Dress Up and FLASHBALL). Lastly we carry a line of clip art for both personal and commercial use from several artists.
Roleplaying game publisher of:
The Swing
Twilight: 2000 3.0 - Twilight: 2013
D20 Supplements
The Twilight 2000 game in all forms is owned by Far Future Enterprises. Copyright 1977 - 2005 Far Future Enterprises.
Who I'd like to meet: As a cheat sheet: http://www.93gamesstudio.com/twilight2013/downloads/isanybodyoutthere.txt