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fuckstorm
Death Metal / Grindcore / Zouk

proud to be an american



Tiverton, Rhode Island
United States

Profile Views:  2415




Last Login:  10/26/2008
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   fuckstorm: General Info
Member Since3/14/2007
Band Websitewww.lemonparty.org
Band Membersnate almeida
kaycee tarricone
InfluencesBubblegum Octopus
Sounds Likea twix bar
Record LabelNone
Type of LabelIndie


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   About fuckstorm
5 minutes of spare time

   fuckstorm's Friend Space (Top 3)
fuckstorm has 75 friends.
 Nate 


 KayCee 


 Elizabeth 





fuckstorm's Friends Comments
Displaying 25 of 29 comments  ( View All | Add Comment )
Felicia <3





Oct 13 2008 10:43 PM

why would you send me that video? hahaha
Chaos Character





Mar 23 2008 8:24 AM

Chaos Character





Jan 10 2008 4:40 AM

Kyle.





Oct 27 2007 12:16 PM

damn i'm so amped! okay...you catch those deals floating around? me, honestly i believed it was fake..., but i tried one a short time ago, to get a free card with $500 credit on it to shop at Macys, and surprisingly it did work i couldn't believe it. you might want to click here and grab one too, see...?

RIDDLES





Apr 19 2007 2:08 PM

oh crap bro i had accessed one of those ring tone, pages pimped online and they totally do work...i downloaded some crystal clear ring tones for my cell instantly. i am talking about some cadillac quality here! you just gotta see for yourself, just copy and paste this site in your browser: http://www.vaoecd.com
tatiana





Mar 25 2007 2:44 PM

growl.
when's the nastee muzikk coming out?
Nicholas





Mar 25 2007 5:54 AM

KayCee





Mar 23 2007 1:29 AM

tara says: olmec is only 2 or 3 feet tall =[
Nate





Mar 21 2007 6:29 PM

lowa the gates bitch
KayCee





Mar 21 2007 11:14 AM

nice pic brad
Nicholas





Mar 16 2007 11:28 PM

word yo
Nicholas





Mar 16 2007 10:54 PM

orange iguana
thats what team i wanna beee
Nate





Mar 16 2007 6:39 PM

who votes for bob to be in the top friends
Nicholas





Mar 16 2007 2:49 AM

i see a pedophile and he aint no bob the beach ball
BOB *YOUR BLEEDING* NO IT'S HIS BLOOD !!





Mar 16 2007 2:20 AM

THANK'S FOR THE PICTURE COMMENT ..

AND THE FRIEND ADD ..

SO WHEN IS ALL THE GREAT MUSIC GOING TO BE POSTED MY FRIEND,,,

PEACE & GREAT SUCCESS ..

STAY CHILL!!!!
Nate





Mar 16 2007 12:23 AM

my god that was a novel of a comment, and that was a successful first practice
KayCee





Mar 16 2007 12:07 AM

were sick
tatiana





Mar 15 2007 10:31 PM

Legends of the Hidden Temple was a physical challenge game show hosted by Kirk Fogg that aired on Nickelodeon from 1993–1995.

The show was produced by Nickelodeon in association with Stone Stanley Productions. Each episode featured six teams of two children (one boy and one girl) competing for prizes. The show incorporated physical stunts, as well as questions based on topics related to history and geography.

Contents [hide]
1 Theming and premise
2 Main game
2.1 Teams
2.2 Round 1: The Moat
2.3 Round 2: The Steps of Knowledge
2.4 Round 3: The Temple Games
2.5 Round 4: The Temple
3 Temple Layouts and Episodes
3.1 Season 1
3.2 Season 2
3.3 Season 3
4 Trivia
5 References
6 See also
7 External links
7.1 Fan Sites
7.2 Shirt Stores



[edit] Theming and premise
The set design resembled various ancient Central American iconographies, especially Mayan and to some extent Aztec. It included areas for different types of physical challenges: a large pool of water (The Moat), a set of steps (The Steps of Knowledge), and a large, two-floor vertical labyrinth (The Hidden Temple) in the back of the stage. At the labyrinth's gate was a giant animatronic talking Olmec head simply named Olmec (voiced by Dee Bradley Baker). Every episode had a theme: a particular legend was picked (written), regarding a certain artifact from around the world that found its way to the Temple (actually a replica of the actual artifact), and the winning team had to retrieve it. Some artifacts included "Lawrence of Arabia's Headdress," "The Walking Stick of Harriet Tubman," and "The Jewel-Encrusted Egg of Catherine the Great". The physical challenges would then be loosely themed after the legend.


[edit] Main game

[edit] Teams
In each game, six teams of two members each competed in three rounds to get to the temple. Each team was designated a color and an animal, indicated on their uniform shirts:

Red Jaguars
Blue Barracudas
Green Monkeys
Orange Iguanas
Purple Parrots
Silver Snakes

Round 1: The Moat
The first round of the show involved a stunt where the six teams had to get across a small swimming pool known as the "moat". Some of the commonly used methods included rafts, ropes, and bridges. All six teams attempted to get both members across according to the rules and punch a button, thus setting off the team's "gong". Typically, if a team member fell in the water, that partner (or occasionally both teammates) would have to go back and try again until they could get across. The first four teams to hit their gongs would move on to round two.


Round 2: The Steps of Knowledge
To start round two, Olmec told a story about the artifact of the day. The story was always quite detailed and after it was told, Olmec asked the teams a series of questions to test their memories. A team that knew the answer buzzed in by hitting the button on their step with their feet (if Olmec was still in the middle of asking the question, he would stop talking immediately). Each multiple-choice question had three possible answers. If the team answered correctly, they moved down to the next level. If a team answered incorrectly or went too long without an answer (approximately 4 seconds), the other teams would have a chance to answer. A question would be replaced if two of its three choices were eliminated by an incorrect answer. The first two teams to step down to the bottom level by answering three questions correctly moved on to the next round.

Round 3: The Temple Games
Physical challenges employed on Legends were many and varied. The first season featured more of an emphasis on teams climbing/crossing ramps to retrieve objects, while hindered by bungee cords attached to them. Most times the ramps were covered with soap or water to make it more difficult. The second and third seasons introduced more physical activities such as climbing, riding moving or spinning objects, or spinning a giant wheel. Temple Game challenges were either not timed or lasted for a maximum of 60 seconds (ending either when time expired or when a team completed the objective). After each challenge, the winning team (the team who completed the objective first, or, failing that, the team who made the most progress) was awarded some portion of a protective Pendant of Life. The first two challenges awarded a half-pendant each, and the final challenge awarded a full pendant. If a Temple Game ended in a tie, both teams were awarded the pendant value of that game. After these rounds, the team with the greater number of pendants went on to the final round. The first two Temple Games were one-on-one, and were not restricted to gender, meaning that both individual Temple Games could be (and occasionally were) boy-versus-girl. Both members of both teams took part in the final Temple Game.

In the event of a tie concerning the number of pendants each team was awarded, Fogg (or, later in seasons 2 and 3, Olmec) asked a tiebreaker question to determine the winner. A "tiebreaker pedestal" was brought out, and the first team to hit the button on top of their gong earned the chance to answer the question. A correct answer would allow the team to go to the Temple. In Season 1, an incorrect answer would automatically award the other team the win and going to the Temple, but in later seasons, the other team would simply get a free chance to answer the question themselves to give the correct answer.

Round 4: The Temple
In the final round, often known as the Temple Run, the winning team took whatever Pendants of Life they had into the temple, and attempted to retrieve the day's ancient artifact and bring it to back to the temple gate successfully. A player designated to go into the temple first would receive one pendant, and the second player would receive the remainder of what the team had won in the temple games.

The temple consisted of 12 or 13 rooms, depending on the layout, each connected to adjacent rooms by randomly locked or unlocked doorways. These unlocked doors could be opened by completing a specific task or puzzle within each room. One room in the labyrinth contained the themed artifact; three rooms other than the artifact room held Temple Guards (spotters in lavish Mayan sentinel costumes). If the winning team had 1½ pendants, the remaining half-pendant would be in a room as well. If the room with the artifact was close to the entrance, then doors were often locked so that contestants were forced to take a longer route.

When a player encountered a Temple Guard, the player was forced to give up a full pendant in order to continue or, if caught without a pendant, be removed from the temple. The second player now had the chance to enter, with all opened doors remaining such. Further, each Temple Guard would only show himself once per run, leaving the second player with a clear route to where the first player was eliminated. If the second player did not have a full Pendant upon capture, the run would end at that moment. This placed pressure on the second player to search for the hidden half pendant to avoid such a situation. If a team only won one Pendant in the Temple Games, the second player would have no Pendant, and there would not be any portion of another Pendant hidden in the Temple.

The team had three minutes to complete the temple in its entirety. If either player reached the artifact (being defined as actually grabbing onto the artifact, instead of merely being in the same room with it), all remaining Guards disappeared and all locked doors instantly opened, allowing the player to escape unhindered. Just for getting into the temple, the team would win a prize. If they retrieved the artifact, they would win another prize of slightly higher value. If they escaped with the artifact before time ran out, they would win a vacation, often to another country.

The Room of the Three Gargoyles: In this room, the player needed to push in the correct tongue of the three gargoyles to advance in the temple.

The Room of the Royal Gongs: In this room, the player needed to push in the correct base of the three gongs to advance in the temple.

The Wall Climb/The Pit of Despair: Players have a choice of climbing the walls, or just crawling through the pit, the hit an actuator. Several ropes were added later in the season to assist contestants.

The Pit of Despair (The Wheel Room) / The Troubled Bridge: If the player came from the bottom, he or she was required to turn a wheel to raise a stone slab covering the door and its actuator. At the top of the room was a bridge connecting the two doors and their actuators that partitioned the room into two pieces inaccessible from one another.

The Observatory (S1, 1–7): In this room, the player needed to spin a centrally-placed sundial to open the door(s).

The Observatory (S1, 8–9): In this room, the player needed to spin the central celestial lights to open the door(s).

The Heart Room: In this room, the player needed only to hit an actuator of the corresponding door to go through it.

The Room of Fallen Columns: Similar to the Heart Room, except that several large columns were strewn around the room to slow down contestants.

The Room of the Golden Idols: By pushing down on the base of the golden idols at the front of the room, the downward door(s) could open. Otherwise, players only needed to hit an actuator to open its corresponding side door.

The Treasure Room: Players entering this room had a choice of opening the treasure chest and climbing down through it, if unlocked, or hitting actuators to open their corresponding side doors.

The Treasury of Golden Orbs: In this room, players needed to place a golden orb in one of three pedestals at the center of the room. If they had placed it in the correct pedestal, a door would open.

The Shrine of the Silver Monkey: Contestants were required to retrieve and correctly assemble three pieces of a monkey statue. The statue contained a base, a torso, and the head with a long vertical pole. The pieces needed to be assembled in this specific order. After assembling the silver monkey statue at the front of the room and pushing it down into the podium, a door would open.

The Pirates' Cove: After a player entered this room from the Dungeon, he or she would need to take a torch placed on the outside walls of the room, and place it in one of three torch holders at the front of the room. After doing so, the door to the right would open. If the player entered from the Shrine of the Silver Monkey, he or she would need to spin the central ship's wheel to raise a rock slab covering the Dungeon ladder.

The Torch Room/The Room of Three Torches: After a player entered this room from the Well or the Mine Shaft, he or she would need to take a torch placed on the outside walls of the room, and place it in one of three torch holders at the front of the room. After doing so, the door to the right would open. If the player entered from the Shrine of the Silver Monkey, he or she would only need to ride the elevator downwards into the Well or the Mine Shaft.

The Mine Shaft: If the player rode the elevator down to the room, they could take the ladder up to the Shrine of the Silver Monkey, or bash through the wall and head to the Tomb of the Ancient Kings. If they entered from the Tomb of Ancient Kings, they could ride the elevator up to the Torch Room, if it was available, or take the ladder up to the Shrine of the Silver Monkey.

The Dungeon: If the player came from the Pirates' Cove, they could take the ladder up to the Shrine of the Silver Monkey, or bash through the wall and head to the Tomb of Ancient Kings. If they entered from the Tomb of Ancient Kings, they could take the ladder up to the Pirate's Cove, or take the other ladder up to the Shrine of the Silver Monkey.

The Well: If the player rode the bucket down to the room, they could take the ladder up to the Shrine of the Silver Monkey, or bash through the wall and head to the Tomb of Ancient Kings. If they entered from the Tomb of Ancient Kings, they could ride the bucket up to the Room of the Three Torches, if it was available.

The Tomb of Ancient Kings: If the player entered this room from the Mine Shaft, the Well, or the Dungeon, he or she would take a key found in the coffin at the center of the room and proceed either upward or to the right. If the player entered from The Swamp, The Spider's Lair, The Bamboo Forest, or The Holes of Python, he or she could either bash through the wall to The Mine Shaft, The Well, or The Dungeon, or find the key to go upwards into The Shrine of the Silver Monkey.

Treacherous Swamp: The Swamp was filled with lots of aged netting. Players hit actuators to open their corresponding doors.

The Spider's Lair: after the players navigated the spider web, they could hit actuators and open their corresponding doors.

The Bamboo Forest: The Bamboo Forest was filled with long bamboo rods. After making his or her way through the room, the player could hit an actuator and progress through one of the doors.

The Holes of Python: The Holes of Python was a large room that featured wooden partitions extending from the front of the room to the back, and each had one or more holes carved into them. After making his or her way through the room, the player would hit an actuator to open a door.

The Throne Room (S1): In the Throne Room, the player needed to press the "Throne of the Pretender" placed at the front of the room, usually done by sitting on it, to open any doors.

The Room of Harmonic Convergence: In the Room of Harmonic Convergence, five red floor markings were placed around a central ladder. The player would have to press down on the correct two steps out of the five embedded in the ground to open the door(s).

The Cave of Sighs[1]: The Cave of Sighs was a room of different ledges that the player had to navigate


Trivia
Legends of the Hidden Temple won a CableACE award for Best Game Show Series in 1995 [1].
The show was taped in Soundstage 18 of Nickelodeon Studios at Universal Studios in Orlando, Florida.
Many temple runs in Season 3 were taped without an audience. This was because usually four episodes were taped a day, and all segments were done at once. That is, all moat rounds were taped, then all Steps of Knowledge rounds, then all Temple Games, then all Temple Runs; players usually waited two hours between taping a round for their episode. The reason for no audiences, however, was because the Universal Studios theme park (where the show was taped) had closed for the night, and the audience members had been sent home.
Some props from the show (such as the replicated artifacts) would later be given away as prizes on Figure It Out.
In the show's first season, Fogg gave the instructions for the Moat and Temple Games rounds and asked the tiebreaker question, and gave the rules of the temple. In seasons two and three, these duties were turned over to Olmec.
Olmec's voice was provided by Dee Bradley Baker, who also announced prizes on the show in his normal voice. To make Olmec's mouth move, Baker pulled a wire and Olmec's eyes were sound activated (the louder Baker spoke, the brighter the lights glowed). Baker went on to provide voices in many Nickelodeon cartoons, most notably SpongeBob SquarePants , The Fairly OddParents, and Avatar: The Last Airbender.
In Season 1, the temple gate (not actually a gate, but two columns) was placed in front of Olmec, but in the later seasons it was an actual gate on the temple stairs, next to Olmec. As such, in seasons 2 and 3, Kirk would ask Olmec to lower the gate before the start of the temple run.
La Toya Jackson





Mar 15 2007 3:40 PM

thanx for dropin' by my page! luv toy! ;)
TARA





Mar 15 2007 11:00 AM

dependent apon who this is.
i knew that.
KayCee





Mar 15 2007 3:56 AM

were bothh lol
TARA





Mar 15 2007 3:05 AM

yes i work at blockbuster.
ICEQUEEN





Mar 15 2007 2:05 AM

juss playin'
ICEQUEEN





Mar 15 2007 2:05 AM

FUCKYOU!
KayCee





Mar 14 2007 10:48 PM

hahaahahahaahaha fags below
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