world peace, environmental activism, environment, activism, poverty, global conflict, social issues, non-profits, volunteerism, recycling, green living, net neutrality, games, social issue games, serious games, human rights, animal rights, youth, digital media
Movies
An Inconvenient Truth, Supersize Me, Winged Migration, March of the Penguins, The Flea Market Documentary, $100 and a T-Shirt: A Documentary about Zines in the Northwest, The New Wild West, The King of Kong, This is Spinal Tap, Best in Show, A Mighty Wind, In the Shadow of the Moon
Television
This American Life, Green TV, Fight Quest, Man vs. Wild, Planet Earth, Green Television Channel, Animal Planet, CNN, IFC 2008 Uncut Election Panels, Tracy Ullman's State of the Union, The Daily Show, The Colbert Report
Books
Persuasive Games: The Expressive Power of Video Games, Rules of Play: Game Design Fundamentals, The Game Design Reader: A Rules of Play Anthology, Play Between Worlds: Exploring Online Game Culture, Reset: Changing the Way We Look at Video Games, Convergence Culture, SmartMobs
Heroes
socially responsible people, advocates, game developers, activists, non-profit gurus
About me: I make the world a better place by helping people and organizations with important causes connect to game developers and corporations who want to make social issue games.
What's a social issue game?
It's a game that educates the player(s) on an issue, whether it be poverty in third world nations, environmental protection, net neutrality, or global conflict.
It's a game that motivates the player(s) to make significant social changes by helping them understand their potential impact.
It's a game that engages the player(s) in an entertaining way, with the crises in our world today.
What do I do?
I connect people who want to make games with the people that make them.
I work with other organizations like Parsons at The New School in New York to articulate best social issue game development practices.
I give social issue games a venue for exposure at our Annual Games for Change Festival, and connect socially responsible organizations, activists, and advocates who want to make games, with game developers
Who I'd like to meet: Non-profits, cause-oriented organizations, socially-responsible organizations.
Game developers who want to go beyond entertainment and make games that matter.