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  • The Movie: Trouble Down Under

    The Movie: Trouble Down Under
    "Trouble Down Under" $25,000,000 (estimated), continues to build steam!

    Kurt Kelly of Live Video, Inc. has joined Fastlane Entertainment's 1st Mate Jolly, and Executive Producer/Producer, Frank Miniaci on the movie in production -  development. Kurt Kelly will join "Trouble Down Under" as a yet to be announced Character Voice and Co-Executive Producer.

    Steve Trenbirth, the Aussie who directed Disney's direct to video sequels "The Lion King II" and "Jungle Book II," has signed to direct the $25 million indie CGI feature "Trouble Down Under," based on a story by fellow Aussie Tony Findlay, who will also produce.  The $25 million animated feature, to be made in Sydney, Australia, will be produced by Fastlane Entertainment of Santa Monica, whose founder/CEO Frank Miniaci will be co-exec producer. Voice cast includes Rove McManus, who is co-host of Valerie Bertinelli's upcoming CBS talk show; Cameron Daddo ("24"), Andrew Daddo, Ernie Dingo ("Crocodile Dundee") and Tony Bonner.  The screenplay, by Findlay and Howard Jackson, is set in the Australian outback, where a mob of African meerkats cause tension with the local kangaroo mob after a white wallaby shows up and causes confusion.   The producers are said to be negotiating a U.S. distribution deal for the movie, which is aimed for a October 2012 release.  Trenbirth, who will also co-produce through his Mad Cow Pictures, was also animation director on "Lady and the Tramp II," and "Aladdin and the King of Thieves," among others.  Fastlane plans to hold a contest to cast the two youngsters in the movie, with one to be selected from Australia and one from the U.S. 
    Kurt Kelly of Live Video, Inc. is Represented by TGMD Agency at 323-850-6767
    More on The Movie: Trouble Down Under
    Copyright © 2010 Live Video, Inc. – A Kurt Kelly Company, All Rights Expressly Reserved – All Formats www.livevideoinc.com....
    11000 Wilshire Blvd., 241971 Los Angeles, CA 90024 Tel: 310-925-2709 Fax: 610-885-2709 kurt@livevideoinc.com....
    31550 Northwestern Highway, 110 Farmington Hills, MI 48334 Tel: 248-851-0664 xt 232 Fax: 248-851-9413 bill@livevideoinc.com....
    Represented by: TGMD 6767 Forest Lawn Drive, Ste. 101  Los Angeles, CA 90068 Tel: 323-850-6767 Fax: 323-850-7340....

  • Essentials of Voice Over

    Essentials of Voice Over
    Burbank, CA, Thursdays in August: 5, 12, 19, and 26, 2010
    What does it take to do voice over? Now you can learn the foundational skills for mastering the mic from industry pro, Mick Wingert* in a fun, hands-on, practical course designed specifically for the beginning student.  In this four-week course you’ll cover:
    Mechanics and Logistics
    Learn the basic ins and outs of a booth and how to manage yourself while in one. Work up-close and personal with the microphone and a scene partner as you learn how to navigate the voice actor’s workspace.
    Commercial Copy
    From reading with emphasis to commercial copy analysis to knowing your audience, get a handle on what makes the elusive but profitable “Retail read” what it is.
    Creating Characters
    Inside every great voice over performer is an actor. Learn the basic styles and applications for performing on mic and discover the characters inside you who are waiting to get out.
    Size:
    Space is limited to 11 students for the 4-week course.
    Cost:
    $400/Four-week course
    More details and book online at www.mickwingert.com/....classes.html
    See you in the booth!
    Mick
    SAG/AFTRA
    TGMD Talent Agency
    (323) 850-6767
    (818)749-9370
    ....
    About your director:....
    Mick Wingert is a working voice actor and can be heard as the voice of ..Po.. the Panda for the upcoming "Kung Fu Panda: Legends of Awesomeness" on Nickelodeon. He can also be heard in Disney's "The Princess and the Frog" and in BioWare's soon-to-be-released "Mass Effect 2." Mick also has hundreds of commercial credits to his name in radio and also in television. www.mickwingert.com..... AS AN ADDED BONUS: Mention Kurt Kelly and Mick will give 10% off FOR BASICS CLASS. .... "Don't tell him this, but I owe Kurt Kelly a lot. Since he has been promoting my Voice Over Work Out Group [VOWOG] in his newsletter, I have had a steady stream of skilled, regular attendees coming through my doors. Of all the advertising I have done for my small business, Kurt Kelly's newsletter is  at the top of the list. It continues to be the most productive, consistent, best promotion I have utilized in the VO community. I make it a point to update Kurt each time I start a new session, because I know I'll get new faces in the room. In short, Kurt Kelly drives business." -Mick Wingert, VOWOG: Voice Over Work Out Group (www.mickwingert.com/VOWOG.....html)
  • IMMEDIATE CASTINGS for TELEVISION AND VOICE OVER

    http://kurtkelly.blogspot.com/2010/07/immediate-castings-for-television-and_15.html Immediate Casting for attractive 25-34 bilingual female spokesperson for Southern California Car Dealership. Must be fluent in authentic Mexican-American Spanish, and be available for shooting the week of July 19-23. Send photos, credits/bio, direct contact information, video demo samples [clean samples with no slates or contact other information] in properly windows capitable formats  via email with file attachment[s] and/or via ftp download link.  No zipped files, or phone calls will be accepted. Files should be sent immediately for casting consideration. If you have automotive conflicts, do no submit. Submissions to "Live Video Inc Productions" info@livevideoinc.com,  subject line: "Auditions Southern California Car Dealership"! Improperly submitted, or incomplete submissions will be deleted without review. Attention to detail is a must. Immediate Casting for Male and Female spokespersons for "non-broadcast" narration[s] of historical landmarks, corporate training videos, and internal presentations in Europe! Languages needed: - French "Paris Accent" - Arabic - German - Spanish "Spain & Mexican Accent[s]" - Russsia - Italian "Rome Accent" - Greek NO IMMITATORS, we need the real deal. Other languages/accents welcome to submit for future projects. Feel free to include resume/credits, photo[s], and be sure to include "current, direct contact information'. No zipped files, or phone calls will be accepted. Must submit clean audio demos [with no slate or other contact information] in mp3 format, clearly labeled with "your name-language-dialect-type" or if no dialect  "your name-language-type" [type, denotes type of demo: narraation, commerical, etc.]. Casting for projects from July 16-19th and must be able to record in own studio[s] if selected, and deliver files properly labeled in .wav and .mp3 formats no later than 5 PM PDT Monday July 19th via email delivery and/or ftp download link. Submissions to "Live Video Inc Productions" info@livevideoinc.com,  subject line: "non-broadcast narration[s]"! Improperly submitted, or incomplete submissions will be deleted without review. Attention to detail is a must.
  • Computer Animation Festival Highlights: Beyond the Film Reels

    Computer Animation Festival Highlights: Beyond the Film Reels

    For further information: Brian Ban +1.773.454.7423
    (Chicago, IL) - The Computer Animation Festival at SIGGRAPH 2010 offers more than just a viewing experience. In addition to film screenings, the Festival includes interactive sessions and opportunities to learn industry secrets, behind-the-scenes stories, and advice from some of the most successful professionals in this field.
    "Attendees will get a glimpse of the work that went into creating some of this year’s most successful films, including 'Avatar', 'The Last Airbender', 'How to Train Your Dragon', 'Alice in Wonderland', and many more," said Isaac Kerlow, Computer Animation Festival Director from The Earth Observatory of Singapore/NTU ADM. "Nowhere else in the world will so many computer graphics and animation experts come together under one roof to discuss both success stories as well as failures. In essence, sharing information is how this industry continues to move forward by leaps and bounds year after year."
    Listed below are just a few of the learning opportunities during the Computer Animation Festival:
    Production Sessions Production Sessions are high-level discussions that showcase how computer graphics and interactive techniques are actually designed and implemented. Attendees of all experience levels will benefit.
    The Making of God of War III Izzy, Concept Artist; Patrick Murphy, Lead Character Modeler; Bruno Velazquez, Lead Animator; Bryan Koszoru, Environment Artist; Paul Coda, Sr. Environment Artist; Jung Ho Park, Concept Artist; SCEA, Santa Monica The makers of God of War III detail the creative process behind the game's groundbreaking visuals. The first part of the session follows the lead character, Kratos, from initial concept art through modeling to animation. Particular emphasis is given to issues specific to game animation, such as integration with player control and combat systems. The second part focuses on the game environments, exploring different approaches used to create game levels from initial concept art.
    Making "Avatar" Joe Letteri, Senior Visual Effects Supervisor; Stephen Rosenbaum, Visual Effects Supervisor; Richard Baneham, Animation Supervisor; Weta Digital "Avatar" is the first predominately digitally created film, shot and directed as a live action film. Key to the director’s vision was having photorealistic, believable digital characters and environments fit seamlessly with live action. To accomplish this, Weta Digital, led by Joe Letteri, developed innovations that enabled the director and actors work as if they were in a conventional live-action movie, even when filming sequences that were entirely computer-generated. For the audience to connect with the blue-skinned ten-foot-tall "Na'vi", they had to see the actor's soul shine through the character's eyes. This required increased realism in character animation, especially the facial animation. The emotional performances of the characters in "Avatar" take digital characters to a new level of believability and, at the same time, enhance story telling.
    Animation Blockbuster Breakdown Shawn Kelly, Lead Animator, Industrial Light & Magic; and Co-Founder, Animation Mentor Carlos Baena, Lead Animator, Pixar Animation Studios; and Co-Founder, Animation Mentor Eric Goldberg, Supervising Animator, Walt Disney Animation Studios Michael Makarewicz, Supervising Animator, Pixar Animation Studios Aaron Hartline, Animator, Pixar Animation Studios; and Animation Mentor Animation industry veterans break down shots from your favorite animated films. In 10-minute presentations, they each show two animated shots from recent feature films, summarize the challenges they experienced with each shot, and reveal new ways to approach the craft of animation.
    "The Last Airbender" – Harnessing the Elements: Earth, Air, Water, and Fire  Pablo Helman, Visual Effects Supervisor; Olivier Maury, R&D Engineer; Daniel Pearson, CG Supervisor; Industrial Light & Magic To create the visual effects work for M. Night Shyamalan’s "The Last Airbender", ILM developed a hybrid GPU-based simulation engine and renderer. In this session, the production team explains how this novel system allowed artists to achieve photorealistic results at exponential speed increases over previous methods of complex simulation. The team also sheds light on the vast 3D environments created for the show, dissects some of the more challenging effects sequences, and reveals how the results were achieved.
    "Day & Night" Teddy Newton, Director; Kevin Reher, Producer; Pixar Animation Studios When Day, a sunny fellow, encounters Night, a stranger of distinctly darker moods, sparks fly! At first, they are frightened and suspicious of each other, and they quickly get off on the wrong foot. But as they discover each other's unique qualities and realize that each offers a different window onto the same world, their friendship helps both to gain a new perspective. The stereo 3D screening of "Day & Night" precedes a presentation by the director, Teddy Newton, who explains his inspiration for the film, what it took to get a green light from the studio, and the challenges posed by such a technically ambitious process.
    Live Real-Time Demos This content showcases the very best of video games and real-time simulations. To help emphasize the difference between these works and pre-rendered works, real-time pieces are demonstrated live on their actual platforms without any post-production. In addition, a selection of these projects will be available for interactive demonstrations in The Sandbox, an open videogame play area.
    Agenda Circling Forth Fairlight and CNCD A unique real-time demo that takes its inspiration from the Impressionist painters but with an innovative modern twist: it builds animated 3D scenes entirely from particles. Every pixel truly is alive in this piece.
    GlyphSea University of California, San Diego Real-time demonstration of novel glyph-based visualization techniques. One of the scenarios shows the "Big One" earthquake simulation, highlighting effects on the Los Angeles region.
    God of War III Sony Computer Entertainment God of War III is the latest entry in the successful God of War series and the first on PlayStation 3. It combines epic set pieces with exquisite fine detail, and its visuals display both technical and creative virtuosity.
    Making Love Quel Solaar This demo is an exploration of the world of the procedural one-man indie "MMO LOVE". The demo also showcases the tools used to create assets, like sketch-based modeling, 100% automatic UV mapping, shader and asset management tools, and the layer-based procedural texturing tool.
    Supersonic Sled NVIDIA Corporation The NVIDIA Supersonic Sled is a full physics simulation of a mechanical assembly subjected to heavy loads. Using PhysX, CUDA, and DirectX 11, this demonstration uses real-time simulation and graphics techniques to produce a realistic and exhilarating experience of driving a powerful machine on the edge of control.
    SIGGRAPH Dailies! This new program celebrates excellence in computer graphics by showcasing images and animations of power and beauty. Presenters will have one minute each to loop their animations and describe their work from video game characters to lighting. In a fun, compelling, and fast format, SIGGRAPH Dailies! allows attendees to participate in the vibrant production culture that surrounds presenting and reviewing work that was completed despite challenging obstacles.
    Animation Clinics New this year, industry leaders and masters will review students’ final projects and offer creative, production, technical, and career advice. Each chosen work will receive 40 minutes of review during three public sessions open to conference attendees. Clinics are a great way to get direct, constructive feedback from industry experts.
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    About SIGGRAPH 2010 SIGGRAPH 2010 will bring approximately 25,000 computer graphics and interactive technology professionals from six continents to Los Angeles, California, USA for the industry's most respected technical and creative programs focusing on research, science, art, animation, music, gaming, interactivity, education, and the web from Sunday, 25 July through Thursday, 29 July 2010 at the Los Angeles Convention Center. SIGGRAPH 2010 includes a three-day exhibition of products and services from the computer graphics and interactive marketplace from 27-29 July 2010. More than 200 international exhibiting companies are expected More details.
    About ACM SIGGRAPH The ACM Special Interest Group on Computer Graphics and Interactive Techniques is an interdisciplinary community interested in research, technology, and applications in computer graphics and interactive techniques. Members include researchers, developers, and users from the technical, academic, business, and art communities. SIGGRAPH provides information to the computer graphics community through its annual conference, publications, and the SIGGRAPH Video Review.
    About ACM ACM, the Association for Computing Machinery, is the world's largest educational and scientific computing society, uniting educators, researchers and professionals to inspire dialogue, share resources and address the field's challenges. ACM strengthens the computing profession's collective voice through strong leadership, promotion of the highest standards, and recognition of technical excellence. ACM supports the professional growth of its members by providing opportunities for life-long learning, career development, and professional networking.

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