Kevin Ryman - Kevin is a member of the Raccoon City Police Department. He has applied for membership to the S.T.A.R.S. unit twice, but both times he has been denied due to his slack and irresponsible nature. Kevin carries his own favorite M1911A1 pistol, and can inflict additional damage by utilizing his "Potshot" technique. Kevin can also kick enemies within his range.
Mark Wilkins - Mark is a war veteran who moved to Raccoon City after the Vietnam War. He later became a security guard, and carries his own customized Beretta 92FS. Furthermore, he is skilled with melee weapons, and can inflict additional damage in close quarters combat by charging up a heavy melee attack. One of Mark's prominent features is his "Block" ability, which prevents most forms of damage but does not prevent infection.
David King - David, a quiet plumber and a former juvenile delinquent, is skilled with a knife and can use his toolbox to create weapons from various items or repair some broken weapons.
George Hamilton - George is a recently-divorced surgeon at Raccoon General Hospital. George's skill is transforming the healing herbs found in the various scenarios into pills which can be stacked and therefore more easily carried than herbs. He can also tackle enemies, and if his tackle is charged completely, he'll knock over enemies.
Jim Chapman - Jim is a subway employee who can fool enemies into thinking he is already dead by throwing himself onto the ground (although his infection rate goes up quickly when on the ground). Jim is highly superstitious, often flipping a coin to see if his luck will change for the better. This translates to a 15% increase in the chance for a critical hit for each successive "heads" he gets. He can easily determine the location of items in a room, although they show up as question marks on the map.
Cindy Lennox - Cindy is a waitress working at J's Bar in Raccoon City. Her special attributes include a case for carrying herbs, healing others with them, and being able to duck to avoid attacks.
Yoko Suzuki - Yoko is a quiet college student with a mysterious past, seemingly linked to the Umbrella Corporation. Yoko can hold twice as many items in her inventory as other characters by using her backpack, and she is the least susceptible character to infection. She has a quickspin-crawl move, which is used to dodge attacks.
Alyssa Ashcroft - Alyssa is a newspaper reporter with the ability to pick locks and evade her enemies' attacks. By aiming more carefully, Alyssa can do extra damage with handguns. She has a quick backstep move to avoid enemies. Her lookalike is actress Nicole Kidman.
Resident Evil: Outbreak doesn't progress like standard Resident Evil titles. Instead of choosing a character and following a straight path, the player chooses a scenario, difficulty, and a character. The difficulty is strongly tied to what enemies and items the player sees as he or she progresses through the game. Each scenario has an event checklist which consists of special actions the player must perform to reach 100% completion. Upon doing so, the player will unlock Infinity Mode, where all weapons never break or run out of ammo.
Each scenario also has its own fair share of SP Items. These are invisible items hidden throughout the level. They are randomly generated on two paths - A and B. If the player finds them all, they receive special items for their gallery. There are twenty scenario items for each scenario, and twenty items specific for each and every character hidden across the five levels. They are hidden around the levels, and if acquired, unlock new costumes and the option to listen to their ad-libs.
The scenarios do not follow a basic format. They tend to swap places a lot. Many players think that the stages were chosen out of the original twenty from the beta version of Resident Evil Online. This helps explain why the story isn't linear. The game's sequel, File 2, includes levels which can be used to bridge the original five together.
Outbreak: The first scenario in the game (and, chronologically, the series), the player starts out in J's Bar, and must race against time and the flesh eating undead (as well as the Scissor Worms in the game's Hard and Very Hard mode) to join the police officers leading evacuated citizens out of the city. This scenario has two ways to be finished: the player can either destroy a street with a bomb, taking several hundred zombies with it, or escape via a van which follows a trail back down the alley. This scenario was copied and reused as "Training Grounds" in File 2.
Below Freezing Point: The player and companions explore the Umbrella lab from Resident Evil 2. Yoko is an important part of this chapter; thus she will always appear with the team regardless of which character(s) the player(s) choose from the start. If she is not directly controlled, Yoko will separate from the team early on, only to reappear later in the level as a zombie.
The Hive: Seeking refuge in Raccoon City Hospital, the player(s) and companions desperately seek a way out while being constantly harassed by the "Leechman" (or leechmen, if another character dies). At the end of the scenario, the player(s) face off against a queen leech after attempting to escape via boat down a sewer tunnel. The Raccoon City Hospital was originally seen in Resident Evil 3: Nemesis.
Hellfire: Seeking refuge in the Apple Inn, the player(s) must battle fire, zombies, and a new, fearsome breed of "licker", named Regis Licker. There are two ways to finish this scenario. The player(s) can collect the identification tags from two fallen firefighters and later hand them over to a friend of theirs. This will alter the ending cinematic.
Decisions, Decisions: When George receives a message, the survivors head to Raccoon University, oblivious to the horror that awaits. The player(s) find documents which show that Peter, George's allumnus, was betrayed by the current head scientist on campus. The player(s) find Peter dead in his secret office, and depending on the difficulty, he may come back to life and attack the player(s). There are different ways to complete this scenario, depending on the actions taken during the last few minutes. The player, if he or she chooses to do so, may take a cure (called Daylight) for the T-Virus and use it on themselves. This cures them of the virus. However, if they take an extra Daylight, the ending is changed to that of a better one, where the player acts as if they plan to give the cure away for mass production. If the player does not cure his or herself, they end up transforming in the helicopter and the camera cuts just as they attack. However, certain endings show two characters (the player's and another character). There are two conditions: You must have a specific character in your team alive at the end of the scenario and you must not have taken the cure. The ending depicts them talking or watching the sky as Mission Code Double X (the destruction of the city using nukes) is carried out. Examples include Kevin realizing his impending doom while being annoyed by Jim's constant whining, moments before discovering that the Tyrant whom they fought is still alive. Another example is a farewell plan elaborated by Mark and David to repair an abandoned tank and use it to crush as many zombies as possible before dying in the "sanitation" of the city.
[edit] Network mode
If the player wishes to do so, he or she can connect to the internet using a broadband connection and a network adapter. When he or she connects for the first time, they must register an account using the in-game web browser. This account is based on the SNAP system, and can be used on all Capcom online titles, which are (as of Feb. 4 2006) - Auto Modellista, Monster Hunter, Resident Evil Outbreak, Resident Evil Outbreak File 2.
Once the player connects and logs on, they can then choose between Free Mode and Scenario Mode. Free Mode takes place in a lobby and allows the player to create their own game, scenario, and difficulty. Scenario Mode chooses the scenario and players automatically. When the player first starts out, they begin on the Outbreak scenario and go off from there. If the player wishes to stop playing, they can save their data and start off from the scenario they were to play. If the player beats the scenarios, they acquire a star by their name.
The network portion is considered poor and low in quality. The game lags with just four players (as opposed to most shooters that run 16 without a problem). There is a full second pause when a player goes to pick up an item, leaving them open for attack. And because of the long loading times, if a player falls to the ground, it can be a while before they are saved.
Another point made by the Outbreak community is how the enemies lag. If an enemy lags and attacks the player, the player takes full damage. Meaning, if an enemy lags onto the player and hurts them, when the enemy resumes their actual position, there is a chance the player can be struck again. However, if the player attacks and lags, their damage doesn't count at all, leading to quick ammo loss and frustration.
Resident Evil: Outbreak can be played on either DVD or through a Hard disk drive. DVD mode loads everything off the DVD-ROM and is the only way to play if a PS2 hard drive is not available. HDD mode installs around one gigabyte's worth of files onto the hard drive so that the game loads characters, items, textures and such off the Sony Hard Disc Drive while sounds are spooled from the DVD-ROM.
The DVD-ROM version takes a long time to load; the average loading screen is well over 12 seconds. This becomes a problem in the networking mode, where a player will go to save someone in another room, but end up stuck in a loading screen for a long period of time.
With HDD mode, the rooms load at an average rate of four seconds, making the game much faster.
The player can host both of these versions online, and switch between the two (if they own the HDD).
(Outbreak)
Resident Evil: Outbreak Trailer 2